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torque_project.txt · Last modified: 2014/05/06 19:55 (external edit)

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torque_project [2010/08/24 17:09]
neurosky
torque_project [2010/08/24 17:41]
neurosky
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 +Credit: \\ 
 +Creator: Christian Lucas \\
 +Advisor: Assistant Professor Albert Chen \\
 +Summer 2010 \\
 +
 +ESAL \\
 +Setting up: \\
 +Installed \\
 +Torque3D \\
 +Visual Studio \\
 +March 2010 DirectX SDK \\
 +neuroSky thinkgear Win32 Api \\
 +
 +Compiling the engine source:
 +  - Make a new project through the torque3d software
 +  - Navigate to the project folder from within Visual Studios of the torque3d project that was made 
 +  - Compile solution, and if the environment was set up correctly, it should compile without errors.
 +  - If not, then make sure to add the directX library to the resources of Visual Studios.
 +  - Tools> options > Project and Solutions > VC++ directories: ​
 +  - Make sure the dX library folder is added for Library Files and Include files
 +  - Once the environment is working, add the neroSky thinkgear library files.
 +  - Tools> options > Project and Solutions > VC++ directories:​ Make sure the thinkgear library folder is added for Library Files and Include files
 +  - Add the .h files and the .cpp files to the folder that has “project’s name/​.dll” by clicking “add existing files”
 +  - Torque3D should compile with the thinkgear source. ​
  
  
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