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torque_project [2010/08/24 17:09] neurosky |
torque_project [2010/08/24 17:26] neurosky |
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+ | Credit: \\ | ||
+ | Creator: Christian Lucas \\ | ||
+ | Advisor: Assistant Professor Albert Chen \\ | ||
+ | Summer 2010 \\ | ||
+ | |||
+ | ESAL \\ | ||
+ | Setting up: \\ | ||
+ | Installed | ||
+ | Torque3D | ||
+ | Visual Studio | ||
+ | March 2010 DirectX SDK | ||
+ | neuroSky thinkgear Win32 Api | ||
+ | |||
+ | Compiling the engine source: | ||
+ | - Make a new project through the torque3d software | ||
+ | - Navigate to the project folder from within Visual Studios of the torque3d project that was made | ||
+ | - Compile solution, and if the environment was set up correctly, it should compile without errors. | ||
+ | - If not, then make sure to add the directX library to the resources of Visual Studios. | ||
+ | - Tools> options > Project and Solutions > VC++ directories: | ||
+ | - Make sure the dX library folder is added for Library Files and Include files | ||
+ | - Once the environment is working, add the neroSky thinkgear library files. | ||
+ | - Tools> options > Project and Solutions > VC++ directories: Make sure the thinkgear library folder is added for Library Files and Include files | ||
+ | - Add the .h files and the .cpp files to the folder that has “project’s name/.dll” by clicking “add existing files” | ||
+ | - Torque3D should compile with the thinkgear source. | ||