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helloeeg_adobe_flash_tutorial.txt ยท Last modified: 2014/05/06 19:55 (external edit)

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helloeeg_adobe_flash_tutorial [2010/07/02 12:24]
helloeeg_adobe_flash_tutorial [2014/05/06 19:55]
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-====== Hello EEG! Tutorial for Adobe Flash ====== 
-====== Features ====== 
-  * Create an Adobe Flash project 
-  * Connect to the ThinkGear Connector using Adobe ActionScript 3 in Adobe Flash 
-  * Retrieve and use eSense from the MindSet 
-====== Required Materials ​ ====== 
-This tutorial requires the following materials: 
-  * [[http://​neurosky.com/​|MindSet]] 
-  * [[thinkgear_connector_tgc|ThinkGear Connector]] 
-  * Adobe Flash CS4 Professional 
-  * [[http://​code.google.com/​p/​as3corelib/​|as3corelib]] 
  
-    * {{:​app_notes:​helloeeg1:​helloeeg-100702.zip|Project Files for HelloEEG!}} 
- 
-====== Recommended Reading ====== 
-  * {{:​app_notes:​thinkgear_connector_user_s_guide_new.pdf|ThinkGear Connector User's Guide}} 
-  * {{:​app_notes:​thinkgear_socket_protocol.pdf|ThinkGear Socket Protocol}} 
-  * as3corelib API Documentation (JSON class only) (found in as3corelib download) 
-====== Prerequisite Steps ====== 
-  * Install Adobe Flash CS4 Professional 
-  * Install the Bluetooth adapter software and hardware included with your MindSet 
-  * Install ThinkGear Connector 
-  * Download and extract as3corelib 
-  * Pair the MindSet with computer 
-<​note>​Please refer to the MindSet Instruction Manual for details on Bluetooth and MindSet installation.</​note>​ 
- 
-====== Create a new Flash project ====== 
-  - Open Adobe Flash 
-  - In the upper right corner, select the //​Developer//​ workspace\\ {{:​app_notes:​HelloEEG1:​workspaceselection.png|Developer Workspace Selection}} 
-  - Add ''​as3corelib''​ to the library path. ''​as3corelib''​ will be used for JSON encoding and decoding. 
-    - Edit >> Preferences (or Flash >> Preferences on Mac) and select ActionScript catagory 
-    - Click on //​ActionScript 3.0 Settings...//​ 
-    - Click on //Browse To Path// button in the Library path section 
-    - Browse to the folder that contains the //​as3corelib.swc//​ file\\ {{:​app_notes:​HelloEEG1:​as3libpath.png?​400|}} 
-  - Create a new Flash project in the Project inspector\\ {{:​app_notes:​HelloEEG1:​newproject.png|Create a new project}} 
-    - Type in the project name "​HelloEEG"​ 
-    - Select a folder to save your project 
-    - Select //​ActionScript 3.0// as the ActionScript version and click //Create Project// 
-  - Create a Flash file in the project panel\\ {{:​app_notes:​HelloEEG1:​newfile.png|Create a new file}} 
-    - Select //Flash File// as the file type 
-    - Use "​Display.fla"​ as the file name 
-    - Check //Open file after creation// and click //Create File// 
-    - In the Project inspector, right click on "​Display.fla"​ and choose //Make Default Document//​\\ ​ {{:​app_notes:​HelloEEG1:​makedefault.png|}} 
-  - Create a Class file in the project panel\\ {{:​app_notes:​HelloEEG1:​newclass.png|Create a new class}} 
-    - Type in "​DisplayWindow"​ as the class name and click on //Create Class// 
-    - Double-click on "​Display.fla"​ file in the Project inspector 
-    - In the Properties inspector, type in "​DisplayWindow"​ in the Class attribute box\\ {{:​app_notes:​HelloEEG1:​displaywindowclass.png|}} 
-====== Connecting to ThinkGear Connector ====== 
-Double-click on the DisplayWindow.as file in the Project panel. ​ The editor window will display code that is automatically created by Flash. 
-<​code>​ 
-package ​ { 
-  public class DisplayWindow { 
-  
-  // Constants: 
-  // Public Properties: 
-  // Private Properties: 
-  
-  // Initialization:​ 
-  public function DisplayWindow() {  
-    } 
-  
-  // Public Methods: 
-  // Protected Methods: 
-  }  
-} 
-</​code> ​ 
-Add the following packages to the ''​DisplayWindow''​ class 
-<​code>​ 
-package ​ { 
-  import flash.display.*;​ 
-  import flash.events.*; ​                     //for event handling 
-  import flash.net.Socket; ​                   //Sockets 
-  import com.adobe.serialization.json.* ​  ; ​  //​as3corelib JSON support 
- 
-  public class DisplayWindow { 
-</​code>​ 
-Since the ''​DisplayWindow''​ class is linked to a movie clip symbol, it will need to inherit from the ''​Sprite''​ class. 
-<​code>​ 
-  public class DisplayWindow extends Sprite { 
-</​code>​ 
-Declare the following variables to store information coming from the MindSet 
-<​code>​ 
-  // Public Properties: 
-  public var attention:​uint;​ 
-  public var meditation:​uint;​ 
-  public var poorSignal:​uint;​ 
-</​code>​ 
-''​attention''​ will contain the user's measured attention level, measured on the scale from 1 to 100 where 1 is the lowest and 100 is the highest level of attention. ​ ''​meditation''​ will contain the user's measured mediation level on the same scale as ''​attention''​. ''​poorSignal''​ will contain the signal strength on a scale of 0 to 200. A ''​poorSignal''​ value of 200 indicates that the MindSet is off the user's head and a ''​poorSignal''​ value of 0 indicated the MindSet is getting good signal. Now create a socket object. 
-<​code>​ 
-  // Private Properties: 
-  private var thinkGearSocket : Socket; 
-</​code>​ 
-The ''​thinkGearSocket''​ object will connect to the ThinkGear Connector. ​ Your code should now look like this: 
-<​code>​ 
-package ​ { 
-  import flash.display.*;​ 
-  import flash.events.*;​ 
-  import flash.net.Socket;​ 
-  import com.adobe.serialization.json.JSON;​ 
-  
-  public class DisplayWindow extends Sprite { 
-  
-    // Constants: 
-    // Public Properties: 
-    public var attention:​uint;​ 
-    public var meditation:​uint;​ 
-    public var poorSignal:​uint;​ 
-    // Private Properties: 
-    private var thinkGearSocket : Socket; 
- 
-    // Initialization:​ 
-    public function DisplayWindow() {  
-      } 
-    // Public Methods: 
-    // Protected Methods: 
-  }  
-} 
-</​code>​ 
-Save //​DisplayWindow.as//​ and double-click on //​Display.fla//​. ​ Now a blank Stage is displayed. 
- 
-{{:​app_notes:​HelloEEG1:​blankstage.png?​400|Blank Stage}} 
- 
-Use the Text Tool to create a text field in the middle of the stage. Type in "​Disconnected"​. You may set font and style if you so choose. 
- 
-{{:​app_notes:​HelloEEG1:​textfield.png?​400|Add a text field}} 
- 
-In the Properties inspector, select //Dynamic Text// and enter in "​label1"​ in the "<​Instance name>"​ field. 
- 
-{{:​app_notes:​HelloEEG1:​textfieldinstancename.png|Text Field Instance}} 
- 
-Save //​Display.fla//​ and double-click on //​DisplayWindow.as//​. ​ In the ''​DisplayWindow()''​ initialization method, initialize the thinkGearSocket and add an event listener. 
-<​code>​ 
-    public function DisplayWindow() {          ​ 
-      thinkGearSocket = new Socket();  
-      thinkGearSocket.addEventListener(ProgressEvent.SOCKET_DATA,​ dataHandler);​  
-    } 
-</​code>​ 
-''​thinkGearSocket''​ handles all the communication between your flash program and the ThinkGear Connector. ​ By adding an event listener, ''​thinkGearSocket''​ does not need to be polled constantly for new data. 
-Next, open the socket connection by calling the connect function. 
-<​code>​ 
-      thinkGearSocket.connect("​127.0.0.1",​ 13854); 
-</​code>​ 
-By default, the ThinkGear Connector sends data in a binary packet format. ​ To change the output to JSON format, add the following code. 
-<​code>​ 
-      var configuration : Object = new Object(); 
-      configuration["​enableRawOutput"​] = false; 
-      configuration["​format"​] = "​Json";​   ​ 
-      thinkGearSocket.writeUTFBytes(JSON.encode(configuration));​ 
-</​code>​ 
-Your DisplayWindow() function should now look like this: 
-<​code>​ 
-    public function DisplayWindow() { 
-          
-      thinkGearSocket = new Socket();  
-      thinkGearSocket.addEventListener(ProgressEvent.SOCKET_DATA,​ dataHandler);​ 
-      thinkGearSocket.connect("​127.0.0.1",​ 13854); 
-   ​ 
-      var configuration : Object = new Object(); 
-      configuration["​enableRawOutput"​] = false; 
-      configuration["​format"​] = "​Json";​   ​ 
-      thinkGearSocket.writeUTFBytes(JSON.encode(configuration));​ 
-    } 
-</​code>​ 
-Note that the event listener added has ''​dataHanlder''​ as a listener function. ​ The event listener will call ''​dataHandler''​ whenever the socket receives data.  This function must accept an Event object as its only parameter and must return nothing. ​ Add this function under the ''​DisplayWindow()''​ function. 
-<​code>​ 
-    public function DisplayWindow() { 
-    ... 
-    } 
- 
-    // Protected Methods: 
-    private function dataHandler(e : ProgressEvent){ 
-    } 
-</​code>​ 
-When the application is connected to the ThinkGear Connector, this function will retrieve and handle all data from the MindSet. ​ The attention, meditation, and poorSignal variables will be constantly updated through this function. 
- 
-First, read the packet into memory. 
-<​code>​ 
-      var packetString : String = thinkGearSocket.readUTFBytes(thinkGearSocket.bytesAvailable);​ 
-      thinkGearSocket.flush();​ 
-</​code>​ 
-The ThinkGear Connector will send JSON objects delimited by a carriage return character (\r).  The packet string can be split up by using the ''​split()''​ function. 
-<​code>​ 
-      var packets : Array = packetString.split(/​\r/​);​ 
-</​code>​ 
-Now iterate through the ''​packets''​ array 
-<​code>​ 
-      var data:​Object; ​                               ​ 
-      for each (var packet:​String in packets){ ​       ​ 
-        if(packet != ""​) {                            ​ 
-          try {   ​ 
-            data = JSON.decode(packet);​ 
-          } catch (jError:​JSONParseError) { 
-            //do error handling here 
-          }      
-   if(data["​poorSignalLevel"​] != null) {        
-     poorSignal = data["​poorSignalLevel"​]; ​     
-     if(poorSignal == 0) { 
-              attention = data["​eSense"​]["​attention"​];​ 
-       meditation = data["​eSense"​]["​meditation"​];​  
-       trace(attention);​ 
-            } 
-            else { 
-              if(poorSignal == 200) { 
-                attention = 0; 
-                meditation = 0; 
-              } 
-            } 
-   } 
-        } 
-        data = null; 
-      } 
-</​code>​ 
-With valid data, update the text label with eSense data 
-<​code>​ 
-        label1.text = "​Attention:​ " + attention.toString() + "​\nMeditation:​ " + meditation.toString() + "​\nPoor Signal: " + poorSignal.toString();​ 
-</​code>​ 
-Your ''​dataHandler''​ function should now look like this 
-<​code>​ 
-    private function dataHandler(e : ProgressEvent){ 
- 
-      var packetString : String = thinkGearSocket.readUTFBytes(thinkGearSocket.bytesAvailable);​ 
-      thinkGearSocket.flush();​ 
- 
-      var packets : Array = packetString.split(/​\r/​);​ 
-      var data:​Object; ​                                   //temporary data 
-      for each (var packet:​String in packets){ ​           //iterate through each element 
-        if(packet != ""​) {                                //sometimes the line is blank so skip the line 
-          try {   ​ 
-            data = JSON.decode(packet);​ 
-//decode the data to an array        
-          } catch (jError:​JSONParseError) { 
-            //do error handling here 
-          }                      
-   if(data["​poorSignalLevel"​] != null) {           //​checking to see if the ''​poorSignalLevel'​ key exists 
-     poorSignal = data["​poorSignalLevel"​]; ​         
-     if(poorSignal == 0) { 
-              attention = data["​eSense"​]["​attention"​]; ​   //assigning data to variables 
-       meditation = data["​eSense"​]["​meditation"​];​  
-       trace(attention);​  ​         //output attention data to debug 
-            } 
-            else { 
-              if(poorSignal == 200) { 
-                attention = 0; 
-                meditation = 0; 
-              } 
-            } 
-   } 
-        } 
-        data = null; 
- label1.text = "​Attention:​ " + attention.toString() + "​\nMeditation:​ " + meditation.toString() 
-               + "​\nPoor Signal: " + poorSignal.toString();​ 
-      } /*for each*/ 
-    } /*function dataHandler*/​ 
-</​code>​ 
- 
-Save //​DisplayWindow.as//​. If you have the ThinkGear Connector running, click the //Test Project// button in the Project inspector and test out your program. If your application compiles correctly and is connected to a MindSet, you should see something like this: 
-{{:​app_notes:​HelloEEG1:​flash.png|}} 
- 
-====== Appendix ====== 
-===== Running a local SWF file ===== 
-In order to run the HelloEEG SWF file locally, you must change Adobe Flash'​s Global Security Settings. Open the Global Security Settings panel [[http://​www.macromedia.com/​support/​documentation/​en/​flashplayer/​help/​settings_manager04.html| here.]] Click on the //Edit locations...//​ drop-down box and select //Add location...//​ Choose //Browse for folder...// and select your HelloEEG project folder. 
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