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10_things_to_consider [2010/03/09 19:34] neurosky |
10_things_to_consider [2010/03/09 19:42] neurosky |
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4. Test it thoroughly. | 4. Test it thoroughly. | ||
- | Make sure your program operates properly. | + | Make sure your program operates properly. Let other people try out the program and be open to feedback. Sure this is true about all development processes, but since there's such a "human" touch to brain wave input, then it is all the more important. |
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+ | 5. Verify your logic. | ||
+ | Make certain that there are no logical loopholes that enable people to cheat the system. That's why utilizing the off head detector is useful towards gameplay. You should not freeze a meter at a given level if the MindSet is taken off of the head. Likewise, you would not want to enable a meter at 0 to equate towards a developmental buildup. Use all the information to provide logical gameplay. | ||
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+ | 6. Utilize all the information. | ||
+ | The brain wave bands and raw output are useful towards creating additional environmental effects and mappings in your applications. Not everything needs to be a voluntary and direct control. Think about nuances and subtlety. | ||