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torque_project [2014/05/06 19:55] |
torque_project [2026/04/14 23:54] (current) |
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| + | Credit: \\ | ||
| + | Creator: Christian Lucas \\ | ||
| + | Advisor: Assistant Professor Albert Chen \\ | ||
| + | Summer 2010 \\ | ||
| + | ESAL \\ | ||
| + | Setting up: \\ | ||
| + | Installed \\ | ||
| + | Torque3D \\ | ||
| + | Visual Studio \\ | ||
| + | March 2010 DirectX SDK \\ | ||
| + | neuroSky thinkgear Win32 Api \\ | ||
| + | |||
| + | Compiling the engine source: | ||
| + | - Make a new project through the torque3d software | ||
| + | - Navigate to the project folder from within Visual Studios of the torque3d project that was made | ||
| + | - Compile solution, and if the environment was set up correctly, it should compile without errors. | ||
| + | - If not, then make sure to add the directX library to the resources of Visual Studios. | ||
| + | - Tools> options > Project and Solutions > VC++ directories: | ||
| + | - Make sure the dX library folder is added for Library Files and Include files | ||
| + | - Once the environment is working, add the neroSky thinkgear library files. | ||
| + | - Tools> options > Project and Solutions > VC++ directories: Make sure the thinkgear library folder is added for Library Files and Include files | ||
| + | - Add the .h files and the .cpp files to the folder that has “project’s name/.dll” by clicking “add existing files” | ||
| + | - Torque3D should compile with the thinkgear source. | ||
| + | |||
| + | |||
| + | {{:app_notes:torque:esal_thinkgear_-_setup_source_code.doc}} | ||
| + | |||
| + | {{:app_notes:torque:tglink-old.cpp.pdf}} | ||
| + | |||
| + | {{:app_notes:torque:tglink.cpp.pdf}} | ||
| + | |||
| + | {{:app_notes:torque:tglink.h.pdf}} | ||
| + | |||
| + | {{:app_notes:torque:thinkgear_testapp.cpp.pdf}} | ||