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10_things_to_consider.txt · Last modified: 2014/05/06 19:55 (external edit)

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10_things_to_consider [2010/03/09 19:34]
neurosky
10_things_to_consider [2014/05/06 19:55] (current)
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 4. Test it thoroughly. ​ 4. Test it thoroughly. ​
-Make sure your program operates properly. ​+Make sure your program operates properly. ​Let other people try out the program and be open to feedback. Sure this is true about all development processes, but since there'​s such a "​human"​ touch to brain wave input, then it is all the more important.  
 + 
 +5. Verify your logic.  
 +Make certain that there are no logical loopholes that enable people to cheat the system. That's why utilizing the off head detector is useful towards gameplay. You should not freeze a meter at a given level if the MindSet is taken off of the head. Likewise, you would not want to enable a meter at 0 to equate towards a developmental buildup. Use all the information to provide logical gameplay.  
 + 
 +6. Utilize all the information. 
 +The brain wave bands and raw output are useful towards creating additional environmental effects and mappings in your applications. Not everything needs to be a voluntary and direct control. Think about nuances and subtlety.  
  
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